

As I was reminiscing on my youth and reading those novels I started thinking, “What if I could ‘be’ Moonglum? What kind of decisions would I make in following this fearful champion?” and I figured it was worth bringing up to the community. One in particular was Moonglum loyal and friendly. What really helped anchor me to the adventure, to really buy into it, was the companions. So I am reading his story as he goes through these insane adventures and sometimes I like Elric but he’s an antihero.

It has a mind of it’s own and occasionally will even consume the life of his trusted allies. For those of you who have never read an Elric novel he is an adventurer king and summoner who comes into ownership of a certain sword that drinks souls. What initially had me thinking about this whole option was thinking back to my youth and first reading the Michael Moor**** Elric series. The biggest question is… would it be fun? For us it gives an entirely different point of view from a game play standpoint. So because the game makers will have to put themselves in our shoes to walk through the decision points it may be beneficial to actually set a definitive character set in the world going along that path. These could be characters in the game we could run into at some point as allies or foes if we had chosen the path of hero ourselves. My thought, and I’ve never made a game in my life, is while developing this story they could create conduit characters who go through the main story arch decision points and we could follow them as a companion. From those main branches as heroes we will be able to deviate and have our own unique experience. As Obsidian writes this game there will be main branches of storyline. I can’t think of one game where I was the support character helping support the main character with my actions or decisions or where I was allowed to work against them. Almost all games put you at the front of the action as the hero, chosen one, saver or destroyer of the world. Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.Įxplore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.Heros! Ha! I'd rather be a companion. Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.ĭeep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard. Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan. So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity! Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.


Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny.
